5–8 September 2026 · Snapshot at 18:53 UTC Independent community article · About 8 minutes
EXHIBIT 001 / THE ROBIN HOOD HAT
DRAG TO INSPECT
An original 3D illustration. The story concerns the existing game item.
THE SHORT VERSION
By September 5, @rstrosrs was already reporting hundreds of hats. Three days later, its dashboard displayed almost six thousand. Along the way came account bans, wild price swings, livestreams and drop parties.
01 / HOW THIS STARTED
First, someone started buying the hats.
At 19:18 UTC on September 5, the account published the earliest inventory update found in this review: 238 Robin hood hats, at an average of 758,000 GP each. Four accounts. A reported 4.27 billion GP war chest. The operator said the Grand Exchange limits had been reached and that direct player trades would come next.
Less than an hour later came the token announcement. RSTR was on Robinhood Chain, and the operator said trading fees would fund GP purchases and more hats. A familiar game item had become the centre of a very public buying campaign.
The network identity is documented by Robinhood. The operator’s announcement connects RSTR to that network.
THE ITEM
Robin hood hat
The tradable item inside Old School RuneScape. Its price is measured in GP.
THE TOKEN
RSTR
The crypto token promoted by the operator. Holding it does not establish ownership of a game hat.
THE NETWORK
Robinhood Chain
The blockchain used by RSTR. The shared name does not establish an endorsement.
02 / THE PUBLIC RECORD
Three days. A lot of hats.
Scroll through the milestones, jump to a day, or follow one thread. Times are UTC. Inventory reports are snapshots, not an audited running balance.
21 milestones
Buying
The first visible inventory
238 hats
The earliest public inventory report found in this review: 238 hats at an average 758k GP, with a reported 4.27B GP across four accounts. The operator says GE buy limits have been reached and that direct player trades will follow.
RSTR is announced on Robinhood Chain. The stated plan is to use trading fees to acquire GP and fund more hat purchases. This is the operator’s proposed funding loop; a complete reconciliation of those conversions is not available here.
The operator posts an explorer transaction and says developer-wallet tokens were sent to a dead address. This is a token event, separate from the hat inventory. The linked transaction is provided for inspection; no running burn total is asserted in this article.
A new report lists 357 hats acquired and advertises a 1.5M GP buying price in World 309. An advertised offer is not proof that every hat changed hands at that price.
After reporting that an account was banned, the operator describes 266 hats as permanently deleted. We can establish that this claim was posted. We cannot establish deletion or the specific enforcement reason from that statement.
The operator reports 824 acquired hats and describes the starting price as 700k GP. These cumulative reports are not a reconciled ledger of accessible holdings after bans.
The operator announces a single 400-hat acquisition at 2.5M GP each. That implies a 1B GP purchase, but the announcement itself is not an independent trade audit.
The operator says the price touched 7M GP before a player sold 137 hats at 2.1M each, and describes stabilization around 3M. This is the operator’s account of the reversal, not independently established blame.
A correction changes the clue-count assumptions but still claims roughly 300,000 hats on the market. The arithmetic written in that post does not yield that result: 1,000,000 × 5 ÷ 1,600 is 3,125. Neither figure establishes the real surviving supply.
The operator shares a streamer reaction to the hat price, then tags Odablock in a follow-up. The clip is evidence of a reaction being shared, not evidence for the operator’s claim about streamer rankings.
A World 305 drop party is announced. The post establishes the announcement; it does not document the full distribution or the value received by every player.
An evening update reports more than 4,000 hats and a 3.2B GP war chest. The operator also claims approximately zero net leverage; no independent balance sheet accompanies this review.
The operator reports 5,481 acquired hats at a 5.3M GP average cost. Marking the whole stack at a current market price does not show what a large sale would realize.
The operator says buying was stopped early and part of the war chest was used to give items or value to ordinary players across worlds. The post makes the Robin Hood story explicit; the distributions remain unaudited.
The operator reports 5,666 hats, says purchases had paused six hours earlier and describes the price as 20.5% below a previous peak. These are historical claims from this update, not live metrics.
A new post announces ranging-item giveaways in World 305 in ten minutes. At this article’s cutoff, this is an announced event; completion has not been verified.
The operator dashboard displays 5,964 acquired hats: 5,922 logged buys plus 42 pre-existing. It still lists 266 hats under RHStrategy, the quantity associated with the earlier ban claim. Do not read this total as a count of independently verified, accessible hats.
Reports of higher prices were followed by reversals. This chart uses the Wiki/RuneLite feed, independently of the operator’s inventory claims.
ROBIN HOOD HAT / GP
Explore the recorded trades
Hourly average high and low prices · UTC
Buy-side averageSell-side average
Use the slider or arrow keys. “High” and “low” are the feed’s instant-buy and instant-sell averages, not the highest and lowest trades in that hour.
LATER TRADE SNAPSHOT10.20M / 10.15M GP
Latest reported buy / sell · 8 Sep, 18:48:49 / 18:48:23 UTC. Separate from the historical lines, which end at 16:00 UTC. No missing interval has been filled in.
266 hats. And a question the counter cannot answer.
The first reported account ban arrived on the opening evening. At 21:46 UTC, the operator described 266 hats as permanently deleted. That wording became part of the story. But an account being inaccessible and items being deleted are different claims.
At this article’s cutoff, the dashboard still listed 266 hats under RHStrategy and included them in its 5,964 total. That is why this article says displayed acquired hats. The number is not proof that all those hats can still be accessed or sold.
Jagex’s published rules prohibit real-world trading involving in-game items and GP. That is relevant to the stated funding model. It does not independently establish why a particular account was banned; this review found no case-specific statement from Jagex.
Dashboard checked 8 September, 18:53 UTC. Jagex’s rules describe RWT broadly; they are not a case-specific finding.
The total supply is another unanswered question.
On September 7, the operator corrected a supply estimate. The correction combined one million clues, five rolls and a roughly 1-in-1,600 chance, then claimed around 300,000 hats on the market. The written calculation produces 3,125—not 300,000. Even a sound drop calculation would still need reliable activity data, losses and other sources to estimate today’s tradable supply.
We do not know the share of total supply held by this campaign. A large stack alone cannot answer that.
A player on r/osrs asked why a hat bought around 700k GP had sold for 4M. Replies included surprise, stories of sales, and warnings about manipulation and a possible crash. Those comments show the range of reactions; they do not establish who caused every move.
The operator shared streamer reactions, promoted hat profile pictures and announced World 305 drop parties. On September 7 it also reported a 152-hat donation from a player. The project was collecting a story around the inventory.
By September 8, the operator explicitly described using part of the war chest to give back to players. Whether someone cared about the token, the game, the meme, or simply getting an unexpected item, there were now several ways to follow along.
A 24-second excerpt captured from the operator’s September 8 broadcast. It gives a view of the activity, not a complete transaction history. Audio is omitted.
At 18:53 UTC on September 8, the dashboard displayed 5,964 acquired hats and about 1.05B GP in reserves across eight accounts. Its acquisition list showed additional September 8 entries. The earlier buying pause should therefore be read as a historical update, not a promise that buying had stopped for good.
The latest operator post checked, published at 18:51 UTC, announced another World 305 giveaway. This edition records the announcement, not its eventual outcome.
A few days were enough to turn an item into a livestream, a price argument, a PFP and a community ritual. Where it goes next depends on more than another purchase. What remains when the buying slows?
This article is a fixed edition, not a live ticker. Later posts and changes fall outside this cutoff.
THE RECEIPTS / EDITORIAL NOTES
Follow the source, not just the number.
How this was put together
This is a selected chronology of the major public milestones found between 5 and 8 September 2026, not a complete archive of every post or trade. The first entry is the earliest public inventory report found in this review; purchases had already begun.
Post times were read from X’s public date fields and normalized to UTC. Each timeline event links to its source. “Operator-reported” means the account made the statement; “dashboard snapshot” means the number was displayed when checked. Neither label means audited reserves.
The price chart uses saved Wiki/RuneLite hourly data through 16:00 UTC on September 8. Individual latest trades are shown separately. No causal attribution, executable quote or forecast is implied.
Total surviving hat supply, complete off-chain accounting, accessible balances after bans, legal ownership or token redemption rights. Community examples are selected anecdotes, not a representative sentiment survey.